NETworked POWER. Innovation by social softwareYou can also download this project-description as a pdf if you prefer. How can social media be applied to create innovation in organizations? Through NETworked POWER, we will provide empirically-grounded answers instead of aloof (overtly optimistic or pessimistic) assumptions. Below you will find an extract from the application we submitted to the Norwegian Research Council.
Part 1: THE RESEARCH PROJECT1. ObjectivesThe mass use of Internet in both professional and consumer markets started in the mid 1990s, with applications such as e-mail, web-portals, and file transfer. At present, there is an emerging mass use of Internet as enabling infrastructure for networked communities where the key user-centric technology is social software, i.e. solutions that enable networked processes such as social interaction, information exchange, and creating and sharing of content. Social software encourages people to meet, interact and co-create within an extended web of employees, customers, and stakeholders (Brandtzæg & Heim, 2008). Social software solutions will change how companies and nonprofits innovate, tap talent, lower costs and realize new opportunities (Weber, 2008). The impact of social software for professional purposes is predicted to be considerable, both for the industry (Tapscott et al., 2007), and for non-profit organisations (Brandtzæg & Lüders, 2008). Social software will be a key enabler of novel innovation chains and networks, which will emerge both commercially in the industry and at the level of societal improvement through non-profit organisations (NPOs ). To achieve this, NETPOWER has the following objectives:
NETPOWER’s objectives are well founded in recent research. The networked value-creating potential of social software has been clearly demonstrated by consumer market successes such as MySpace and YouTube (Shirky, 2008). Also, networked innovation is supported by theories on open innovation (Chesbrough, 2006) and user-oriented innovation (Von Hippel, 1986). Users and customers are in this perspective not only knowledgeable, but also able to innovate, facilitated by the use of social software (Füller et al, 2006). Still, social software for innovation in the industry and NPOs face important challenges, mainly related to developing solutions that adequately respond to the requirements of the industry and NPOs in a professional context. These challenges will be taken up by the NETPOWER project, by project partners who already develop, deploy, or use social software. The project consortium includes social software providers (Induct software, Bengler), industrial and NPO social software users (Devotam daVinci, Innoco, The Norwegian Labour Party (DNA), Seniornett), and researchers in the field of social software, user-centred development and innovation (SINTEF, BI). The additionality of the project is significant. Individually, the project partners hold expertise on user-requirements, technology, innovation, organisational culture and implementation of social software. However, the planned individual activities of the industry partners only target sub-problems of the project. By a close co-operation between the partners and a user-centred and Living Lab-oriented approach, NETPOWER significantly increases innovation and enables the development of more and better integrated social software solutions targeting the real needs and requirements of users, industry, and NPOs. 1.1 Results: Commercial and societal innovationThe following results are expected by the industry and NPO partners: Devoteam daVinci: Increased internal innovation capabilities, as well as expertise on social software as facilitator of networked innovation processes, business development and employee contentment. This will strengthen the partner in their core business as advisor in the fields of e.g. ICT and process management. Induct Software: New social software solutions for innovation management and networked innovation in leading organisations. A commercial success of this software is dependent up on how these solutions fit the requirements of the industry. Innoco: New knowledge about how to apply and make use of networked tools for improving organisational culture and innovation processes. This knowledge will be important for the partner’s customers; mainly established public and private enterprises. Bengler: New social software services targeting citizens in general and NPOs in particular. The services will contribute to increase traffic to the existing Bengler service Origo, being highly important for Bengler in order to reach their business goals. The Norwegian Labour Party (DNA): Increased citizen involvement in policy-making processes, making policy more compliant with citizen-needs and contexts. Seniornett: Increased digital competence among elderly in Norway by enabling senior-to-senior help and support, and by expanding the quality of their learning environments by harvesting ideas from key users.
1.2 Relevance to the VERDIKT programmeNETPOWER directly addresses the VERDIKT topic “communicating organisations” by examining how to utilize the potentials for mass collaboration emerging as a consequence of the networked society. This approach will generate new knowledge in how social software can facilitate innovations in industry by exploiting networked information exchange and information management. The solutions will improve the industrial and NPO ability to reach and communicate with their users. The project has high societal impact, through its aim to provide both industry and NPOs with improved innovation capacities. In particular, the project’s aim to support NPO innovation represents a research goal that until now has not been sufficiently prioritized. Also, the project addresses the challenge of participation (e.g. across the age groups) in networked innovation; solutions for networked innovation need to transcend existing digital divides in order to enable a sufficiently open innovation. The NETPOWER interdisciplinary team of researchers are grounded both in the humanistic and technological tradition, including researchers from the fields of human-computer interaction (HCI), media and communications, and innovation research. 2. Frontiers of knowledge and technologyThe frontiers of knowledge for this project are identified within four areas: 1) The benefit of networks; 2) Social Software; 3) Innovation in social networks; and 4) Developing social software through online Living Labs. These areas are elaborated in the following.
2.1 The benefit of networksMetcalfe points out that: “The network effect is expanding the collective intelligence of the human race” (2007: 56). This is true in both professional and personal life, where we form groups based on affinities and expertise (Weber, 2008). Also, networks improve the ability for people to advance professionally through connecting and co-creating. Organisations of any type may use social networks to their advantage, providing they learn how the networks operate. The vice president of Google (Cerft, 2007) argues that social networks on the Internet allows thinly distributed groups to discover one another and to make common causes, and explains how e.g. politicians have discovered that the Internet is a two-way street for communication. Fundraising, political co-ordination and citizen involvement have been raised to new levels of precision through social software and are playing a visible role in US election campaigns (Smith & Rainie 2008). This gives high expectations as to how NPOs in Norway can use social software to involve their members and achieve innovation and service improvement. 2.2 Social softwareSocial software implies a potential revolution in the way we communicate, create and innovate, providing we know how to make the technical innovations drive societal, political and business changes. Steven A. Ballmer, Microsoft CEO, talking on the future of software, stated:” I think one pervasive change is the increasing importance of community” (Webster, 2008). Shirky (2002) defines social software as “software that supports group interaction”, indicating that social software is more a matter of social interactive solutions than a limited set of technologies. In this proposal we understand social software to be systems and applications supporting content sharing and co-creation in sociable online environments. This includes solutions for media sharing (e.g. YouTube, Flickr), self presentation, social interaction and debate (e.g. MySpace, blogs, Facebook, LinkedIn), virtual 3D environments (SecondLife) referencing and recommendation services (e.g. Digg, Del.icio.us) and co-created knowledge resources (e.g. Wikipedia). Social software may have an important role to improve digital competence and reduce digital divides, e.g. for elderly users (Karahasanovic et al., 2008). Advanced Norwegian social software solutions include Underskog and Origo; both developed by the NETPOWER partner Bengler. Origo was launched in 2007 and currently has 56 000 community users from all age groups. Origo has in a short time span become an important communication channel for Norwegian NPOs, and will extend its use to facilitate networked innovation. 2.3 Innovation in social networksThe industry and NPOs need innovation in order to meet their short and long term goals (Radjou, 2004), and social software can be utilized throughout all stages of the innovation process (Prahalad & Ramaswamy 2000). Moreover, user-oriented innovation processes offer great advantages; inviting consumers, and particularly lead-users, into the innovation process increases the opportunities to develop the right services and products (Von Hippel, 1986). The novelty of utilizing social software in networked innovation processes, as compared to conventional market research, is that users are not only asked about their opinions, wants and needs; they are invited to contribute with their creativity and problem solving skills. As an example Peugeot initiated an online design contest where nearly 2800 design enthusiasts from 90 countries proposed car designs on the theme of “Retrofuturism” (www.peugeot-avenue.com) (Füller et al, 2006). Other examples include how enterprises and NPOs such as IBM, Adidas, Reebook, Mazda, Sun, Reef Ball Foundation, Creative Commons and American Cancer Society, all use SecondLife to gain benefit from networked innovations (see also http://en.wikipedia.org/wiki/Businesses_and_organizations_in_Second_Life). In Norway, the state broadcaster, NRK, have successfully involved their users in discussions on the future of NRK service through the blog NRK Beta. NETPOWER partner Induct Software has developed state-of-the-art prototypes of social software supporting innovation in larger professional organisations. Based on a research driven knowledge on how users act and use social software for networked innovation, these solutions will be further improved. 2.4 Developing social software through the online Living Lab approachLiving Labs represent new kinds of environments to involve users in innovation and development processes. In these labs, user research and design activities are conducted in the every-day context of the user. In a comprehensive review of Living Lab state of the art, Følstad (2008a), who will be working on NETPOWER, accentuated the current trend that Living Labs are used to engage users in co-creative or networked innovation processes. In consumer market solutions such as Facebook and MySpace, users serve the roles of information providers, designers, and co-developers. However, at present the development of social software typically seems to follow the pattern of “launch and learn”, where an abundance of services and service concepts are put to the market and only a few survive (Følstad, 2008b). In the RECORD project (www.recordproject.org) the SINTEF researchers participating in NETPOWER have established an online Living Lab supporting design-feedback and co-creating processes between designers and users of consumer market social software. The RECORD Living Lab is, together with Owela of VTT (Finland) and Botnia (Sweden), one of the few Living Labs where users mainly are involved in the development through online environments. In NETPOWER the online Living Lab will facilitate networked innovations among community members. 3. R&D challengesState of the art research emphasizes the optimism towards innovation through social software solutions, but also challenges in creating solutions that sufficiently meet user requirements, as well as general challenges with regard to user-created content (e.g. participation/digital divides, privacy, IPR, and security). The following challenges are regarded as central in order to meet the project objective: 3.1 Understand the innovation contextSuccessful development of social software for innovation depends on a thorough understanding of the context for innovation in the industry and NPOs. This is not trivial, since the context will be changed by the implementation of online tools for networked innovation, which accentuates the need for experience gathering in real-world trials and frequent involvement of the users. Sub-challenges include:
In order to benefit from requirements and experiences with varying contexts for innovation, the NETPOWER research approach is based on a close interaction with two cases:
The variation introduced with the two cases will strengthen the generality of new knowledge, and serve as a stronger validation of the developed solutions. Also, the cases provide complementary insights. In particular, we expect that the NPO innovation culture to be closer to the concept of open innovation than the industry innovation culture. At the same time, the industry innovation culture should provide increased focus on issues such as security and IPR. The research challenges presented in Section 4 are met in the following work packages (WP). Each WP addresses the specific contexts of the two cases (see section 4.1 for details).
4.1 Iterative design combined with methodological innovation and theory buildingThe project includes three main user-centred development iterations, all with online Living Lab user-involvement or real-world trials for both the industry case and the NPO case. The online Living Lab user involvement will be used for early phase prototypes to support design-feedback and collaborative redesign of early designs, whereas real-world trials, conducted within the context of Devoteam daVinchi, Innoco, DNA and Seniornett, will be used for running prototypes enabling more comprehensive field studies. Each of the iterations will result in new versions of the developed software (WP3) on basis of the evaluation results (WP4), in addition to updated user requirements (WP1) and theory (WP5), as well as improved approaches to Living Lab and real-world trials (WP7). The research approach is selected to provide comprehensive and interdisciplinary data, relevant for fulfilling the research objectives and securing methodological triangulation. The relations and interdependences between the different work-packages are illustrated in the following figure, together with relations to associated national and international activities.
4.2 Planned publicationsNETPOWER will result in the following scientific results:
The consortium-partners represent a combination of knowledge from research, technological development and organizational culture. SINTEF and BI will conduct the core research activities, having comprehensive experience with studying social media, user requirements, interface evaluation and organizational culture and innovation processes. Bengler and Induct Software will be the technology partners. They are both leading suppliers in Norway on social software tools. Devotam daVinci and Innoco are the industrial users of the solutions. They are end-users as well as consultants for how to implement social software in organisational innovation processes with their customers. DNA and Seniornett are typical end-users for Bengler’s social software solution. These partners will be instrumental in the experimental phase of the project, and therefore an important prerequisite for success. They also include a diversified user mass with younger and older users that are important to involve in order to fully benefit from social software. Devoteam daVinci is the applicant/project owner and will be the administrative leader of the project. Devoteam daVincy is highly suited for this role through its extensive competency on the organizational requirements for innovation solutions, based on its business as advisors in the fields of ICT and process management. Devoteam daVinci will report to the Norwegian research council. SINTEF will be the project leader, and responsible for managing and coordinate the day-to-day R&D activities, and also support Devoteam daVinci in the project management process. NETPOWER will have a steering committee (SC), consisting of a representative from each partner. The SC will be chaired by Devoteam daVinchi. The SC has superior responsibility for project plans and agreements on co-operations, as well as for possible conflict negotiations. Decisions in SC are made with simple majority and are binding for all partners. NETPOWER will follow SINTEF’s ethical guidelines (SINTEF, 2008). SINTEF is an equal opportunities employer, and women will hence be given precedence in the case of equal qualifications when the PhD-position is filled. 6. International cooperationWork on professional social software challenges and the adaptation of the Living Lab for the development of professional purpose solutions will be conducted in co-operation with Owela (Open Web Lab), an online community for user-driven innovation and participatory design hosted by the VTT Technical Research Centre of Finland. Owela’s aim is to study how social media can be used to support user- and community-driven innovations and media products. Contact person: Pirjo Näkki, VTT . Näkki and guest researcher Professor William H. Dutton, Director at Oxford Internet Institute (oii) will attend research workshops and dissemination seminars. Dutton’s competence within Collaborative Networked Organizations challenges resonates strongly with the R&D focus of NETPOWER. See Dutton’s website. The NETPOWER project is closely related to the EU IP CITIZEN MEDIA (2006-2009) lead by Alcatel Lucents within the IST-part of FP6 (IST 2.4.6 – Networked Audio Visual systems and home platforms). Volume: 15,6 M€ distributed on 16 partners. SINTEF is successfully leading the work-package about users and user-needs and is heavily involved in technology-evaluation in real-life testbed contexts. PART 2: Exploitation of results10. Underlying ideaThe NETPOWER results will be exploited at four levels: Industrial exploitation: The developed social software for innovation purposes will be exploited by (1) innovation-oriented industrial actors who aim to utilize new tools for facilitating business development and organisational culture through new social software, and (2) software companies who aim to establish themselves in this emerging market. The exploitation depends on the NETPOWER research activities in order to develop solution prototypes according to the industry’s emerging requirements, and to redesign and validate the solutions on basis of feedback from the online Living Lab and real world trials. Societal exploitation: Establishing social software solution for the NPO context, as well as conducting the NPO case implementations, imply a significant improvement of the innovation abilities of NPOs. The research conducted in NETPOWER enables a structured development of such solutions, enabling faster development of adequate solutions for this context. This is important for NPOs ability to respond to their changing contexts in their societal value creation. The development of solutions supporting the involvement of user groups across the digital divide (e.g. the elderly) also strengthens the industry and NPOs’ ability for open innovation. Research exploitation: The knowledge and technological solutions developed in NETPOWER are highly demanded in a global perspective, and will ensure that Norwegian research within this area holds international standards. International co-operation: The NETPOWER results are generated in co-operation with international actors. The link between NETPOWER and international initiatives will make sure that the project partners benefit from results generated internationally. 11. Innovation/degree of noveltyThe innovation of NETPOWER is based on utilizing social software technologies for the consumer market for innovation purposes at the commercial level in the industry, and at the societal level in the NPOs. The novelty of NETPOWER is particularly related to:
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